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  2. Unified process - Wikipedia

    en.wikipedia.org/wiki/Unified_Process

    The final project phase is transition. In this phase the system is deployed to the target users. Feedback received from an initial release (or initial releases) may result in further refinements to be incorporated over the course of several transition phase iterations. The transition phase also includes system conversions and user training.

  3. Software development process - Wikipedia

    en.wikipedia.org/wiki/Software_development_process

    In software engineering, a software development process or software development life cycle (SDLC) is a process of planning and managing software development.It typically involves dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design and/or product management.

  4. Iterative and incremental development - Wikipedia

    en.wikipedia.org/wiki/Iterative_and_incremental...

    A simplified version of a typical iteration cycle in agile project management. The basic idea behind this method is to develop a system through repeated cycles (iterative) and in smaller portions at a time (incremental), allowing software developers to take advantage of what was learned during development of earlier parts or versions of the system.

  5. Programmed learning - Wikipedia

    en.wikipedia.org/wiki/Programmed_learning

    [3] [19] Crowder's system, which he called "intrinsic programming", was better known as "branching programming" on account of its multiple-choice alternatives. Much better known was the other style of programmed learning, as proposed by the behaviourist B.F. Skinner. Skinner made some very effective criticisms of traditional teaching methods. [23]

  6. Software development - Wikipedia

    en.wikipedia.org/wiki/Software_development

    Production is the phase in which software is deployed to the end user. [34] During production, the developer may create technical support resources for users [35] [34] or a process for fixing bugs and errors that were not caught earlier. There might also be a return to earlier development phases if user needs changed or were misunderstood. [34]

  7. Waterfall model - Wikipedia

    en.wikipedia.org/wiki/Waterfall_model

    The waterfall model is a breakdown of developmental activities into linear sequential phases, meaning that each phase is passed down onto each other, where each phase depends on the deliverables of the previous one and corresponds to a specialization of tasks. [1] This approach is typical for certain areas of engineering design.

  8. Extreme programming practices - Wikipedia

    en.wikipedia.org/wiki/Extreme_Programming_Practices

    Exploration Phase: Within this phase the requirement will be translated to different tasks. The tasks are recorded on task cards. Commitment Phase: The tasks will be assigned to the programmers and the time it takes to complete will be estimated. Steering Phase: The tasks are performed and the end result is matched with the original user story.

  9. Four stages of competence - Wikipedia

    en.wikipedia.org/wiki/Four_stages_of_competence

    The four stages of competence arranged as a pyramid. In psychology, the four stages of competence, or the "conscious competence" learning model, relates to the psychological states involved in the process of progressing from incompetence to competence in a skill. People may have several skills, some unrelated to each other, and each skill will ...

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