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A triangle can never be concave, but there exist concave polygons with n sides for any n > 3. An example of a concave quadrilateral is the dart. At least one interior angle does not contain all other vertices in its edges and interior.
The boundary of a Reuleaux triangle is a constant width curve based on an equilateral triangle. All points on a side are equidistant from the opposite vertex. A Reuleaux triangle [ʁœlo] is a curved triangle with constant width , the simplest and best known curve of constant width other than the circle. [ 1 ]
Triangle – 3 sides Acute triangle; Equilateral triangle; Heptagonal triangle; Isosceles triangle. Golden Triangle; Obtuse triangle; Rational triangle; Heronian triangle. Pythagorean triangle; Isosceles heronian triangle; Primitive Heronian triangle; Right triangle. 30-60-90 triangle; Isosceles right triangle; Kepler triangle; Scalene triangle ...
The interior angle concept can be extended in a consistent way to crossed polygons such as star polygons by using the concept of directed angles.In general, the interior angle sum in degrees of any closed polygon, including crossed (self-intersecting) ones, is then given by 180(n–2k)°, where n is the number of vertices, and the strictly positive integer k is the number of total (360 ...
Circular triangles with a mixture of convex and concave edges. A circular triangle is a triangle with circular arc edges. The edges of a circular triangle may be either convex (bending outward) or concave (bending inward). [c] The intersection of three disks forms a circular triangle whose sides are all convex.
Concave: Non-convex and simple. There is at least one interior angle greater than 180°. Star-shaped: the whole interior is visible from at least one point, without crossing any edge. The polygon must be simple, and may be convex or concave. All convex polygons are star-shaped. Self-intersecting: the boundary of the polygon crosses itself.
A rectilinear polygon has corners of two types: corners in which the smaller angle (90°) is interior to the polygon are called convex and corners in which the larger angle (270°) is interior are called concave. [1] A knob is an edge whose two endpoints are convex corners. An antiknob is an edge whose two endpoints are concave corners. [1]
Polygon triangulation. In computational geometry, polygon triangulation is the partition of a polygonal area (simple polygon) P into a set of triangles, [1] i.e., finding a set of triangles with pairwise non-intersecting interiors whose union is P.