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  2. JezzBall - Wikipedia

    en.wikipedia.org/wiki/JezzBall

    The game is controlled by a standard pointing device such as a mouse. Right click alternates between horizontal and vertical orientation for wall creation and left click starts the walls building. The player begins each level with the same number of lives as there are atoms in that level. The game finishes if all lives are lost.

  3. Context menu - Wikipedia

    en.wikipedia.org/wiki/Context_menu

    A context menu from LibreOffice Writer, appearing when the user right-clicks on a page element A context menu from Ubuntu desktop. A context menu (also called contextual, shortcut, and pop up or pop-up menu) is a menu in a graphical user interface (GUI) that appears upon user interaction, such as a right-click mouse operation.

  4. Mouse button - Wikipedia

    en.wikipedia.org/wiki/Mouse_button

    A mouse click is the action of pressing (i.e. 'clicking', an onomatopoeia) a button to trigger an action, usually in the context of a graphical user interface (GUI). “Clicking” an onscreen button is accomplished by pressing on the real mouse button while the pointer is placed over the onscreen button's icon.

  5. Computer mouse - Wikipedia

    en.wikipedia.org/wiki/Computer_mouse

    A computer mouse with the most common features: two buttons (left and right) and a scroll wheel (which can also function as a button when pressed inwards) A typical wireless computer mouse. A computer mouse (plural mice, also mouses) [nb 1] is a hand-held pointing device that detects two-dimensional motion relative to a surface

  6. Auto clicker - Wikipedia

    en.wikipedia.org/wiki/Auto_clicker

    An auto clicker is a type of software or macro that can be used to automate the clicking of a mouse on a computer screen element. [1] Some clickers can be triggered to repeat recorded input. Auto clickers can be as simple as a program that simulates mouse clicking.

  7. Hit-testing - Wikipedia

    en.wikipedia.org/wiki/Hit-testing

    In computer graphics programming, hit-testing (hit detection, picking, or pick correlation [1]) is the process of determining whether a user-controlled cursor (such as a mouse cursor or touch-point on a touch-screen interface) intersects a given graphical object (such as a shape, line, or curve) drawn on the screen.

  8. Pointing stick - Wikipedia

    en.wikipedia.org/wiki/Pointing_stick

    IBM sold a mouse with a pointing stick in the location where a scroll wheel is common now. A pointing stick on a mid-1990s-era Toshiba laptop. The two buttons below the keyboard act as a computer mouse: the top button is used for left-clicking while the bottom button is used for right-clicking.

  9. Pointing device gesture - Wikipedia

    en.wikipedia.org/wiki/Pointing_device_gesture

    The mouse gesture for "back" in Opera – the user holds down the right mouse button, moves the mouse left, and releases the right mouse button.. In computing, a pointing device gesture or mouse gesture (or simply gesture) is a way of combining pointing device or finger movements and clicks that the software recognizes as a specific computer event and responds to accordingly.