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Reverberation occurs naturally when a person sings, talks, or plays an instrument acoustically in a hall or performance space with sound-reflective surfaces. [4] Reverberation is applied artificially by using reverb effects, which simulate reverb through means including echo chambers, vibrations sent through metal, and digital processing. [5]
Spring reverb, created with a series of mounted springs, is popular in surf music and dub reggae. Shimmer reverb, which alters the pitch of the reverberated sound, is often used in ambient music. Convolution reverb uses impulse responses to record the reverberation of physical spaces and recreate them digitally. Gated reverb became a staple of ...
The farther away from the loudspeaker, the more echo and reverberation the microphone(s) picks up, and the louder the reverberation becomes in relation to the source. The signal from the microphone line is then fed back to the mixing desk, where the echo/reverberation-enhanced sound can be blended with the original 'dry' input.
RT60 is a measure of reverberation time. [9] Times about 1.5 to 2 seconds are needed for opera theaters and concert halls. For broadcasting and recording studios and conference rooms, values under one second are frequently used. The recommended reverberation time is always a function of the volume of the room.
In instrumental music, a style of playing that imitates the way the human voice might express the music, with a measured tempo and flexible legato. cantilena a vocal melody or instrumental passage in a smooth, lyrical style canto Chorus; choral; chant cantus mensuratus or cantus figuratus (Lat.) Meaning respectively "measured song" or "figured ...
In a reverberant space, the sound perceived by a listener is a combination of direct and reverberant sound. The ratio of direct sound is dependent on the distance between the source and the listener, and upon the reverberation time in [the room]. At a certain distance the two will be equal. This is called the "critical distance."
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Slowed and reverb (stylized as "slowed + reverb") is a technique of remixing and a subgenre, derived from chopped and screwed hip-hop [12] and vaporwave, [13] which involves slowing down and adding reverb to a previously existing song, often created by using digital audio editors such as Audacity.