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The Internet checksum, [1] [2] also called the IPv4 header checksum is a checksum used in version 4 of the Internet Protocol (IPv4) to detect corruption in the header of IPv4 packets. It is carried in the IP packet header , and represents the 16-bit result of summation of the header words.
This is a list of the IP protocol numbers found in the field Protocol of the IPv4 header and the Next Header field of the IPv6 header. It is an identifier for the encapsulated protocol and determines the layout of the data that immediately follows the header. Both fields are eight bits wide.
Internet Header Length (IHL): 4 bits The IPv4 header is variable in size due to the optional 14th field (Options). The IHL field contains the size of the IPv4 header; it has 4 bits that specify the number of 32-bit words in the header. The minimum value for this field is 5, [33] which indicates a length of 5 × 32 bits = 160 bits = 20 bytes. As ...
BSD checksum (Unix) 16 bits sum with circular rotation SYSV checksum (Unix) 16 bits sum with circular rotation sum8 8 bits sum Internet Checksum: 16 bits sum (ones' complement) sum24 24 bits sum sum32 32 bits sum fletcher-4: 4 bits sum fletcher-8: 8 bits sum fletcher-16: 16 bits sum fletcher-32: 32 bits sum Adler-32: 32 bits sum xor8: 8 bits ...
This field indicates the transport layer protocol of the datagram following this header. The value is set to 4 for IP in IP. Not to be mistaken with value 4 in the Version field, which indicates IPv4. Header Checksum: 16 bits This field is the IP checksum of outer header. Source IP Address: 32 bits This field is the IP address of the encapsulator.
Field Size (bits) Description Copied: 1: Set to 1 if the options need to be copied into all fragments of a fragmented packet. Option Class: 2: A general options category. 0 is for control options, and 2 is for debugging and measurement. 1 and 3 are reserved.
TCP provides a checksum for protecting the payload and addressing information in the TCP and IP headers. Packets with incorrect checksums are discarded by the network stack and eventually get retransmitted using ARQ, either explicitly (such as through three-way handshake ) or implicitly due to a timeout .
TCP and UDP, have a checksum that covers all the data they carry, as well as the TCP or UDP header, plus a pseudo-header that contains the source and destination IP addresses of the packet carrying the TCP or UDP header. For an originating NAT to pass TCP or UDP successfully, it must recompute the TCP or UDP header checksum based on the ...