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SuperVillain Studios is composed of a group of veteran game developers from companies such as Blizzard Entertainment, Neversoft Entertainment, Westwood Studios, EA, Interplay, Troika, and Point of View. SuperVillain Studios intends to create games that appeal to both the mass market and hard-core gamers.
Pages in category "SuperVillain Studios games" The following 8 pages are in this category, out of 8 total. This list may not reflect recent changes. C.
Order Up! is a cooking simulation-styled mini-game compilation developed by SuperVillain Studios and published by Zoo Games and Funbox Media. It was released on July 22, 2008 in North America, October 23 in Australia, and October 24 in Europe for the Wii. [4]
Vivendi Games was an American video game holding company founded in July 1996. It published games through various subsidiaries and labels, such as Black Label Games, Blizzard Entertainment (), Coktel Vision, Fox Interactive, NDA Productions, Sierra Entertainment, Universal Interactive and Vivendi Games Mobile.
SuperVillain Studios: Shamu's Deep Sea Adventures: Game Boy Advance: November 8, 2005: Humagade GameCube: Sand Grain Studios Nintendo DS: Humagade The Movies: Microsoft Windows: November 8, 2005: Lionhead Studios [87] Tony Hawk's American Wasteland: Xbox 360: November 14, 2005: Neversoft / Shaba Games / SuperVillain Studios: True Crime: New ...
Dungeon Siege: Throne of Agony is a role-playing video game for PlayStation Portable developed by SuperVillain Studios and published by 2K in the U.S. in 2006, and by Take-Two Interactive in the PAL region in 2007.
Following the merger, Green Screen acquired SuperVillain Studios in June 2007, Destination Software in December 2007 and Zoo Digital Publishing in April 2008. In August 2008, Green Screen was renamed Zoo Games, Inc., and Destination Software was renamed Zoo Publishing, Inc., with Zoo Publishing becoming a wholly owned subsidiary of Zoo Games. [ 2 ]
A version for the PlayStation Portable, developed by SuperVillain Studios, was released in March 2008. [17] The company coded it from scratch, as the PlayStation 3 version's code and art were too platform-specific to reuse. The add-on pack for the PlayStation 3 version was also developed by SuperVillain.