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The data is transmitted via the cable connecting the display and the graphics card; VGA, DVI, DisplayPort and HDMI are supported. [citation needed] The EDID is often stored in the monitor in the firmware chip called serial EEPROM (electrically erasable programmable read-only memory) and is accessible via the I²C-bus at address 0x50. The EDID ...
The RSX GPU also saw reduction in size over periodic revisions of the PS3. Major improvements were introduced with the PS3 Slim. It utilizes a 45 nm Cell which results in a 34% reduction in power consumption over the previous 65 nm Cell model; [ 5 ] the last Slim model further decreases power consumption with the move to a 40 nm RSX and later ...
TechPowerUp GPU-Z (or just GPU-Z) is a lightweight utility designed to provide information about video cards and GPUs. [2] The program displays the specifications of Graphics Processing Unit (often shortened to GPU) and its memory; also displays temperature, core frequency, memory frequency, GPU load and fan speeds.
This number is generally used as a maximum throughput number for the GPU and generally, a higher fill rate corresponds to a more powerful (and faster) GPU. Memory subsection. Bandwidth – Maximum theoretical bandwidth for the processor at factory clock with factory bus width. GHz = 10 9 Hz. Bus type – Type of memory bus or buses used.
The GPU is mostly based on the Bonaire architecture using GCN 1.1 technology. [39] The PS4 GPU does not have any VRAM, because it uses system RAM for graphics operations. Though based on AMD's GCN architecture, there are several known differentiating factors between the PS4's GPU and current-gen PC graphics cards featuring first-gen GCN ...
Codename – The internal engineering codename for the GPU. Launch – Date of release for the GPU. Architecture – The microarchitecture used by the GPU. Fab – Fabrication process. Average feature size of components of the GPU. Transistors – Number of transistors on the die. Die size – Physical surface area of the die.
Each region has its own model number; for example, Japan received the SCPH-1000, North America received the SCPH-1001, and Europe received the SCPH-1002. The final digit in the model number is the region code of the console; many games are restricted to certain regions, and the system software displays in different languages.
The GeForce 30 series is a suite of graphics processing units (GPUs) developed by Nvidia, succeeding the GeForce 20 series.The GeForce 30 series is based on the Ampere architecture, which features Nvidia's second-generation ray tracing (RT) cores and third-generation Tensor Cores. [3]