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Pose space deformation is a computer animation technique which is used to deform a mesh on skeleton-driven animation. Common use of this technique is to deform the shape of a mesh (for example, an arm) according to the angle of the joint (in this case, the elbow) bent.
In computer graphics, free-form deformation (FFD) is a geometric technique used to model simple deformations of rigid objects. It is based on the idea of enclosing an object within a cube or another hull object, and transforming the object within the hull as the hull is deformed.
A popular misconception is that all materials that bend are "weak" and those that do not are "strong". In reality, many materials that undergo large elastic and plastic deformations, such as steel, are able to absorb stresses that would cause brittle materials, such as glass, with minimal plastic deformation ranges, to break. [7]
The conditions for using simple bending theory are: [4] The beam is subject to pure bending. This means that the shear force is zero, and that no torsional or axial loads are present. The material is isotropic (or orthotropic) and homogeneous. The material obeys Hooke's law (it is linearly elastic and will not deform plastically).
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An example of computer animation which is produced from the "motion capture" techniqueComputer animation is the process used for digitally generating moving images. The more general term computer-generated imagery (CGI) encompasses both still images and moving images, while computer animation only refers to moving images.
Sophomore wide receiver Eric Singleton Jr., one of the top skill-position targets in the transfer portal, is headed to Auburn to catch passes from Jackson Arnold. Singleton had a team-high 56 ...