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int32: 32-bit little-endian 2's complement or int64: 64-bit little-endian 2's complement: Double: little-endian binary64: UTF-8-encoded, preceded by int32-encoded string length in bytes BSON embedded document with numeric keys BSON embedded document Concise Binary Object Representation (CBOR) \xf6 (1 byte)
Convert unsigned to an int32 (on the stack as int32) and throw an exception on overflow. Base instruction 0xB9 conv.ovf.i8: Convert to an int64 (on the stack as int64) and throw an exception on overflow. Base instruction 0x85 conv.ovf.i8.un: Convert unsigned to an int64 (on the stack as int64) and throw an exception on overflow. Base ...
In C and C++ short, long, and long long types are required to be at least 16, 32, and 64 bits wide, respectively, but can be more. The int type is required to be at least as wide as short and at most as wide as long , and is typically the width of the word size on the processor of the machine (i.e. on a 32-bit machine it is often 32 bits wide ...
LEB128 or Little Endian Base 128 is a variable-length code compression used to store arbitrarily large integers in a small number of bytes. LEB128 is used in the DWARF debug file format [1] [2] and the WebAssembly binary encoding for all integer literals. [3]
For an ANSI/ISO compliant compiler, the minimum requirements for the specified ranges, that is, −(2 63 −1) [11] to 2 63 −1 for signed and 0 to 2 64 −1 for unsigned, [12] must be fulfilled; however, extending this range is permitted. [17] [18] This can be an issue when exchanging code and data between platforms, or doing direct hardware ...
In addition to the binary application code, the executables may contain headers and tables with relocation and fixup information as well as various kinds of meta data. Among those formats listed, the ones in most common use are PE (on Microsoft Windows ), ELF (on Linux and most other versions of Unix ), Mach-O (on macOS and iOS ) and MZ (on DOS ).
Blittable types are data types in the Microsoft .NET Framework that have an identical presentation in memory for both managed and unmanaged code. Understanding the difference between blittable and non-blittable types can aid in using COM Interop or P/Invoke, two techniques for interoperability in .NET applications.
C code should prefer (u)intptr_t instead of long when casting pointers into integer objects. A programming model is a choice made to suit a given compiler, and several can coexist on the same OS. However, the programming model chosen as the primary model for the OS application programming interface (API) typically dominates.