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The Encyclopaedia of Chess Openings classifies the King's Indian Defence under the codes E60 through E99. The King's Indian is a hypermodern opening, where Black deliberately allows White control of the centre with pawns, with the view to subsequently challenge it.
In chess, a fortress is an endgame drawing technique in which the side behind in material sets up a zone of protection that the opponent cannot penetrate. This might involve keeping the enemy king out of one's position, or a safe zone the enemy cannot force one out of (e.g. see the opposite-colored bishops example).
The maharajah can pose a serious threat and even win against a weak opponent. Its strategy is to clean as many black pieces as possible in the early game using forks (attacking more than one unprotected piece at once) as the main tactic; after sufficiently cleaning the board, it should use checks to chase the black king away from its other pieces, drive it to an edge of the board and give ...
A defending piece is said to be "tied down" to the pawn, since it must stay rooted to the spot until the attacking piece has moved. The second reason is that the square immediately in front of the isolated pawn is weak, often providing an excellent outpost for a knight or other enemy piece, since it is immune to attack by a pawn.
Undermining (also known as removal of the guard, or removing the defender) is a chess tactic in which a defensive piece is captured, leaving one of the opponent's pieces undefended or under-defended. The opponent has the unpalatable choice of recapturing or saving the undefended piece.
The defence is one of the oldest chess openings, with games dating back to the 16th century. It is a weak opening that gives a large advantage for White after 3.Nxe5. Even if White does not go for this continuation, simple development leads to an advantage since 2...f6 prevents the g8-knight from developing to f6 and weakens Black's kingside .
Black's most common response is 1...d5, when the game can take on the character of a Dutch Defence (1.d4 f5) with colours reversed. White will then often either fianchetto their king's bishop with Nf3, g3, Bg2, and 0–0 with a reversed Leningrad Dutch; adopt a Stonewall formation with pawns on d4, e3, and f4 and attempt a kingside attack; or fianchetto their queen's bishop to increase their ...
Losing chess [a] is one of the most popular chess variants. [1] [2] The objective of each player is to lose all of their pieces or be stalemated, that is, a misère version. In some variations, a player may also win by checkmating or by being checkmated. Losing chess was weakly solved in 2016 by Mark Watkins as a win for White, beginning with 1.e3.