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A major concern raised about AI-generated images and art is sampling bias within model training data leading towards discriminatory output from AI art models. In 2023, University of Washington researchers found evidence of racial bias within the Stable Diffusion model, with images of a "person" corresponding most frequently with images of males ...
Generative AI trained on annotated video can generate temporally-coherent, detailed and photorealistic video clips. Examples include Sora by OpenAI, [12] Gen-1 and Gen-2 by Runway, [63] and Make-A-Video by Meta Platforms. [64]
DALL-E was revealed by OpenAI in a blog post on 5 January 2021, and uses a version of GPT-3 [5] modified to generate images.. On 6 April 2022, OpenAI announced DALL-E 2, a successor designed to generate more realistic images at higher resolutions that "can combine concepts, attributes, and styles". [6]
[5] [6] The tool allows users to create imitation works of art using the style of various artists. [ 7 ] [ 8 ] The neural algorithm is used by the Deep Art website to create a representation of an image provided by the user by using the 'style' of another image provided by the user.
Stable Diffusion 3.5 applies the permissive Stability AI Community License while commercial enterprises with revenue exceed $1 million need the Stability AI Enterprise License. [99] As with the OpenRAIL-M license, the user retains the rights to their generated output images and is free to use them commercially.
The high-level architecture of IBM's DeepQA used in Watson [9]. Watson was created as a question answering (QA) computing system that IBM built to apply advanced natural language processing, information retrieval, knowledge representation, automated reasoning, and machine learning technologies to the field of open domain question answering.
Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]
These technologies, often described as "generative AI," raise questions about whether the material they produce is protected by copyright, whether works consisting of both human-authored and AI-generated material may be registered, and what information should be provided to the Office by applicants seeking to register them. [11]
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