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Due to the game's emphasis on quickly moving the mouse cursor to precise points on the screen, some players of multiplayer online battle arena games and first-person shooter games use it to improve reflexes and mouse control, [20] and it has been specifically recommended by some esports professionals like Ninja. [5]
Downloadable content (DLC) [a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, [1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.
A microtransaction in a mobile game (or regular app), usually for virtual goods in free or cheap games. [5] indie game. Also independent video game. Loosely defined as a game made by a single person or a small studio without any financial, development, marketing, or distribution support from a large publisher, though there are exceptions ...
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Free look (also known as mouselook) describes the ability to move a mouse, joystick, analogue stick, or D-pad to rotate the player character's view in video games.It is almost always used for 3D game engines, and has been included on role-playing video games, real-time strategy games, third-person shooters, first-person shooters, racing games, and flight simulators.
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Alan Kay designed the 16-by-16 mouse cursor icon with its left edge vertical and right edge 45-degrees so it displays well on the bitmap. [50] Inspired by PARC 's Alto, the Lilith , a computer which had been developed by a team around Niklaus Wirth at ETH Zürich between 1978 and 1980, provided a mouse as well.