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  2. Echo suppression and cancellation - Wikipedia

    en.wikipedia.org/wiki/Echo_suppression_and...

    Echo suppression and echo cancellation are methods used in telephony to improve voice quality by preventing echo from being created or removing it after it is already present. In addition to improving subjective audio quality, echo suppression increases the capacity achieved through silence suppression by preventing echo from traveling across a ...

  3. Adaptive feedback cancellation - Wikipedia

    en.wikipedia.org/wiki/Adaptive_feedback_cancellation

    Adaptive feedback cancellation originated during the evolution of the hearing aid. The hearing aid became digital, and as such feedback cancellation was needed. In 1980 a directional microphone was introduced in the digital hearing aid, and adaptive feedback cancellation was created to block external noise that the microphone picked up. Today ...

  4. Audio-to-video synchronization - Wikipedia

    en.wikipedia.org/wiki/Audio-to-video_synchronization

    If the sound source is 340 meters from the microphone, then the sound arrives approximately 1 second later than the light. The AV-sync delay increases with distance. During mixing of video clips normally either the audio or video needs to be delayed so they are synchronized. The AV-sync delay is static but can vary with the individual clip.

  5. Latency (audio) - Wikipedia

    en.wikipedia.org/wiki/Latency_(audio)

    Latency refers to a short period of delay (usually measured in milliseconds) between when an audio signal enters a system, and when it emerges. Potential contributors to latency in an audio system include analog-to-digital conversion , buffering , digital signal processing , transmission time , digital-to-analog conversion , and the speed of ...

  6. Deterministic Networking - Wikipedia

    en.wikipedia.org/wiki/Deterministic_Networking

    Deterministic Networking (DetNet) is an effort by the IETF DetNet Working Group to study implementation of deterministic data paths for real-time applications with extremely low data loss rates, packet delay variation (jitter), and bounded latency, such as audio and video streaming, industrial automation, and vehicle control.

  7. Echo cancellation - Wikipedia

    en.wikipedia.org/?title=Echo_cancellation&...

    This page was last edited on 4 April 2014, at 16:49 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may ...

  8. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    Nevertheless, this is almost identical to the use of casual stopwatches on two monitors using a "clone view" monitor setup as it does not care about the missing synchronisation between the composite video signal and the display of the laptop's screen or the display lag of that screen or the detail that the vertical screen refresh of the two ...

  9. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.

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