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Attribute may refer to: Attribute (philosophy), an extrinsic property of an object; Attribute (research), a characteristic of an object; Grammatical modifier, in natural languages; Attribute (computing), a specification that defines a property of an object, element, or file; Attribute (knowledge representation), a component of an ontology
An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, ...
Attributes are closely related to variables. A variable is a logical set of attributes. [1] Variables can "vary" – for example, be high or low. [1] How high, or how low, is determined by the value of the attribute (and in fact, an attribute could be just the word "low" or "high"). [1] (For example see: Binary option)
Fritz Heider discovered Attribution theory during a time when psychologists were furthering research on personality, social psychology, and human motivation. [5] Heider worked alone in his research, but stated that he wished for Attribution theory not to be attributed to him because many different ideas and people were involved in the process. [5]
A 2006 meta-analysis found little support for a related bias, the actor–observer asymmetry, in which people attribute their own behavior more to the environment, but others' behavior to individual attributes. [9] The implications for the fundamental attribution error, the author explained, were mixed.
In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. [ 1 ] [ 2 ] The game character can be a player character , a boss , or a mob .
Pronounced "A-star". A graph traversal and pathfinding algorithm which is used in many fields of computer science due to its completeness, optimality, and optimal efficiency. abductive logic programming (ALP) A high-level knowledge-representation framework that can be used to solve problems declaratively based on abductive reasoning. It extends normal logic programming by allowing some ...
A synthesized attribute is computed from the values of attributes of the children. Since the values of the children must be computed first, this is an example of bottom-up propagation. [ 5 ] To formally define a synthesized attribute, let G = V n , V t , P , S {\displaystyle G=\langle V_{n},V_{t},P,S\rangle } be a formal grammar, where