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This week's Game of the Week, Wahoo, is for fans of Parchisi, Aggravation®, Trouble®, Sorry®, and Ludo or any other classic marble board game. In Wahoo, your goal is to move all of ...
The name Aggravation was trademarked by BERL Industries, which filed its application on April 10, 1959. [1] A contemporary patent filed by Howard P. Wilde, Sr. two months earlier, in February 1959, describes a game board "which may be played, with high interest, vexation and aggravation by two, three or four persons" but does not provide specific gameplay instructions for the cross-shaped ...
Wahoo: The Marble Board Game. The classic multi-player marble board game for fans of Parchisi, Aggravation®, Trouble®, Sorry®, and Ludo! By Masque Publishing. Advertisement.
The player who gets rid of all of their marbles first is the winner. [1] In Expert Game II, the players start with three marbles of each color (nine marbles). On their turn, each player collects the marbles that drop to the bottom of the board. The player who is holding only five marbles of one color at the end of their turn is the winner. [1]
Wahoo is a cross and circle board game similar to Parchisi that involves moving a set number of marbles around the board, trying to get them into the safety zone. The game is alleged to have originated in the Appalachian hills, but it is nearly identical to Mensch Ärgere Dich Nicht, a German board game originating in 1907. Most boards are used ...
A traditional Tock board. Tock (also known as Tuck in some English parts of Quebec and Atlantic Canada, and Pock in some parts of Alberta) is a board game, similar to Ludo, Aggravation or Sorry!, in which players race their four tokens (or marbles) around the game board from start to finish—the objective being to be the first to take all of one's tokens "home".
This category includes games that traditionally use marbles, even though other objects could be substituted without causing any difficulty, for example Chinese checkers. Subcategories This category has only the following subcategory.
A player wins by getting five of their marbles in a vertical, horizontal, or diagonal row (either before or after the sub-board rotation in their move). If all 36 spaces on the board are occupied without a row of five being formed then the game is a draw. There is also a 3-4 player version called Pentago XL.