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Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.
For the cloud gaming experience to be acceptable, the round-trip lag of all elements of the cloud gaming system (the thin client, the Internet and/or LAN connection the game server, the game execution on the game server, the video and audio compression and decompression, and the display of the video on a display device) must be low enough that ...
Part of new "Prodigy" line intended for new PC gamers, with all "Prodigy" products costing US$69.99, except the new G203 Mouse G533 Wireless Gaming Headset 2017: 7.1: DTS:X Only* Yes: Rechargeable 1100mAh Li-Po: USB: Yes: Yes: Has volume, muting, and a single programmable function key on the back of the left earcup. Recharges via USB. Pro ...
Reviewers thought the Naga 2012 was a good mouse overall. Russell Holly of the technology site Geek.com said he would recommend it to anyone [9] and David Daw of PC World said it would be difficult to find a better gaming mouse for the same price. [47]
Some other computer architectures use different modules with a different bus width. In a single-channel configuration, only one module at a time can transfer information to the CPU. In multi-channel configurations, multiple modules can transfer information to the CPU at the same time, in parallel.
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