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The SoundScape was well-supported by many mid-to-late 1990s programs, both directly and via General MIDI. Ensoniq released drivers for many operating systems, including IBM OS/2, MS-DOS, Microsoft Windows 3.1, Windows 95, and Windows NT. Ensoniq later released Microsoft DirectSound-capable drivers as well. In these operating systems, programs ...
4MB RAM, DOS 3.3 or higher, Windows 3.xx, Windows 95, Windows NT, or OS/2 Support for AdLib , Sound Blaster and Sound Blaster 2.0 (except for the few software titles requiring SoundBlaster ADPCM ), MT-32 , General MIDI , Windows Sound System 2, MPC levels 1 and 2.
The card's various support programs use .INI files to describe what patches should be loaded for each program change event. This architecture allowed Gravis to incorporate a General MIDI-compatible mapping scheme. Windows 95 and 98 drivers use UltraSound.INI to load the patch files on demand
• ColomboGMGS2 SoundFont v14.5 [245 MB] *Marked soundfonts fall back to play "Muted Guitar" at Bank 0. whereas the MIDI file addresses "Muted Distortion Guitar" at Bank 1 . SoundFont is a brand name that collectively refers to a file format and associated technology that uses sample-based synthesis to play MIDI files.
The Gold highlighted many features aimed at music composition; ease-of-use (plug-and-play for musicians), real-time loopback-recording of the MIDI-synthesizer (with full freedom of Soundfonts, and environmental effects such as reverb, etc.), and bundled MIDI-software. The mainstream model was the Sound Blaster Live!
The card supported Windows 9x officially and can be used on Windows NT 4.0 and Windows 2000 using Peter Hall's drivers. The sound quality and feature set offered by MultiSound Classic was truly revolutionary at the time, but Creative Labs acquired EMU in 1994 and the supply of XR chips stopped.
As you can see in the Windows 95 review from back in the days in the video above, the system offered what at the time was a groundbreaking user interface design and it marked significant ...
VDMSound allows the user to provide custom mappings for MIDI instruments as well as for joystick buttons and axes. MIDI mappings are particularly useful when the type of MIDI device supported by a game (e.g. MT-32) is different from the type of hardware or software device actually present on the system (e.g. Microsoft GS Wavetable SW Synth.) [7]