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Resident Evil Zero (or Resident Evil 0) [b] is a survival horror video game developed and published by Capcom for the GameCube in 2002. It is a prequel to Resident Evil (1996), covering the ordeals experienced in the Arklay Mountains by special police force unit, the S.T.A.R.S. Bravo Team.
She was first introduced as a supporting character in the original Resident Evil (1996) and became a player character of the prequel game Resident Evil Zero (2002). In the first Resident Evil, Rebecca is a young officer with the Raccoon Police Department's Special Tactics And Rescue Service (S.T.A.R.S.) unit and is trapped in a zombie-infested ...
Resident Evil Archives is a reference guide of the Resident Evil series written by staff members of Capcom. It was translated into English and published by BradyGames. The guide describes and summarizes all of the key events that occur in Resident Evil Zero, Resident Evil, Resident Evil 2, Resident Evil 3: Nemesis, and Code: Veronica. The main ...
Resident Evil Zero: Development for the game started on the Nintendo 64 late in its lifespan, but due to the development team being unable to fit the game's data within an N64 cartridge, development transitioned to the GameCube, for which it was released in 2002. The final game retained the cancelled N64 version's premise and story, but was ...
The game revolves around the personal stories and tragedies in the Resident Evil series. The game is composed of four scenarios that retell and recapitulate the events of Resident Evil 2 and Resident Evil — Code: Veronica; A hidden scenario Darkness Falls focuses on Jack Krauser and serves as a prequel to Resident Evil 4
Chris is first introduced in Resident Evil as a pointman for the Raccoon City Police Department's S.T.A.R.S. Alpha Team. In the fight against Bio-Organic Weapons (B.O.W), Chris becomes a co-founder of the B.S.A.A, a counter terrorism organization dedicated to fighting the threat of B.O.W's unleashed by criminal or terrorist elements on a global scale.
Resident Evil 4 was a case in point, beginning development in 1999 and going through four discarded versions by the time of its 2005 release. [ 39 ] [ 61 ] The third lesson was to promote existing franchises rather than create new ones; Resident Evil 4 was the only unmitigated commercial success of the five and also the only game based on an ...
Spencer Mansion is a fictional mansion featured in the Resident Evil franchise, and the primary setting of the 1996 survival horror video game Resident Evil and its 2002 remake. Constructed by Oswell E. Spencer, the owner and co-founder of the Umbrella Corporation, within the Arklay Mountains, it was designed by architect George Trevor.