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The game's original name was EverQuest Next Landmark, but was switched to Landmark in March 2014. [2] The original purpose for EverQuest Next Landmark was mainly as a player content creation tool for EverQuest Next. [3] Landmark was released in June 2016, and was playable until the servers were shut down in February 2017.
The transition to Daybreak Games servers was completed on October 18, 2022. [45] In February 2024, "less than 15" employees were laid off from teams supporting Everquest, Dungeons & Dragons Online, DC Universe Online, and Lord of the Rings Online. [46] On July 1, 2024, Daybreak Game Company announced its acquisition of Palia developer ...
EverQuest Next was a planned massively multiplayer online role-playing game (MMORPG), meant to be the successor to EverQuest, EverQuest Online Adventures and EverQuest II. The game was in development by the Daybreak Game Company , but the project was terminated in 2016.
There is an official EverQuest server list, [37] as well as unofficial 3rd-party servers. For example, the Project 1999 EverQuest servers are intended to recreate EverQuest in the state it existed in the year it launched and the two subsequent expansions, referred to as the "Classic Trilogy".
At some point afterwards, an anonymous party contacted Verant complaining about Mystere's story. On October 4, 2000, Mystere was abruptly kicked out of EverQuest, and the story was soon after removed from the IGN message board where it was originally posted. Upon contacting Mystere, George Scotto, head of customer service, informed him that he ...
While originally subscription-based since its launch, a free-to-play version with its own dedicated server was released in July 2010 called EverQuest II Extended. In November 2011, the subscription service was cancelled in favor of making all remaining servers free-to-play with microtransactions as the revenue stream.
On October 22, 2009, Sony Online Entertainment released EverQuest II: The Complete Collection, a retail bundle which included the base game, the first three adventure packs, and the first six expansions up to The Shadow Odyssey. [45] The package also came with 500 Station Cash to use in the in-game digital store, and 60 days of free game time. [46]
EverQuest Online Adventures was set in the fictional world of Norrath 500 years prior to the original EverQuest, in the "Age of Adventure". The world featured many places familiar to fans of the original and most of the differences were explained in the lore of EverQuest. The gameplay focused on character advancement, environment combat, quests ...