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The knapsack problem has been studied for more than a century, with early works dating as far back as 1897. [1] The subset sum problem is a special case of the decision and 0-1 problems where each kind of item, the weight equals the value: =.
The knapsack problem is one of ... (essentially the same as the one used in the 0-1 knapsack problem ... these problems do admit a pseudo-polynomial time algorithm ...
The quadratic knapsack problem (QKP), first introduced in 19th century, [1] is an extension of knapsack problem that allows for quadratic terms in the objective function: Given a set of items, each with a weight, a value, and an extra profit that can be earned if two items are selected, determine the number of items to include in a collection without exceeding capacity of the knapsack, so as ...
1. The 0-1 knapsack problem is benevolent. Here, we have a=2: each input is a 2-vector (weight, value). There is a DP with b=2: each state encodes (current weight, current value). There are two transition functions: f 1 corresponds to adding the next input item, and f 2 corresponds to not adding it.
For example, bin packing is strongly NP-complete while the 0-1 Knapsack problem is only weakly NP-complete. Thus the version of bin packing where the object and bin sizes are integers bounded by a polynomial remains NP-complete, while the corresponding version of the Knapsack problem can be solved in pseudo-polynomial time by dynamic programming.
The bin packing problem [1] [2] [3 ... of items that can fit in the bin is known as the knapsack problem. ... an exact algorithm for the 1-dimensional bin ...
The variant where variables are required to be 0 or 1, called zero-one linear programming, and several other variants are also NP-complete [2] [3]: MP1 Some problems related to Job-shop scheduling; Knapsack problem, quadratic knapsack problem, and several variants [2] [3]: MP9 Some problems related to Multiprocessor scheduling
Another example is attempting to make 40 US cents without nickels (denomination 25, 10, 1) with similar result — the greedy chooses seven coins (25, 10, and 5 × 1), but the optimal is four (4 × 10). A coin system is called "canonical" if the greedy algorithm always solves its change-making problem optimally.