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  2. Twenty-One Card Trick - Wikipedia

    en.wikipedia.org/wiki/Twenty-One_Card_Trick

    After three steps, the middle card (*) is the one in all chosen piles. The Twenty-One Card Trick, also known as the 11th card trick or three column trick, is a simple self-working card trick that uses basic mathematics to reveal the user's selected card. The game uses a selection of 21 cards out of a standard deck. These are shuffled and the ...

  3. Persi Diaconis - Wikipedia

    en.wikipedia.org/wiki/Persi_Diaconis

    Persi Warren Diaconis (/ ˌ d aɪ ə ˈ k oʊ n ɪ s /; born January 31, 1945) is an American mathematician of Greek descent and former professional magician. [2] [3] He is the Mary V. Sunseri Professor of Statistics and Mathematics at Stanford University.

  4. Faro shuffle - Wikipedia

    en.wikipedia.org/wiki/Faro_shuffle

    A faro shuffle that leaves the original top card at the top and the original bottom card at the bottom is known as an out-shuffle, while one that moves the original top card to second and the original bottom card to second from the bottom is known as an in-shuffle. These names were coined by the magician and computer programmer Alex Elmsley. [6]

  5. Alex Elmsley - Wikipedia

    en.wikipedia.org/wiki/Alex_Elmsley

    Otherwise, he was an amateur card and close-up magician. He was awarded an Academy of Magical Arts Creative Fellowship in 1972. [5] He created a number of well-known magic tricks, including The Four Card Trick, [6] Between Your Palms, [7] Point Of Departure [8] and Diamond Cut Diamond. [9]

  6. Gilbreath shuffle - Wikipedia

    en.wikipedia.org/wiki/Gilbreath_shuffle

    Similarly, if a Gilbreath shuffle is used on a deck of cards where every card has the same suit as the card four positions prior, and the resulting deck is grouped into consecutive sets of four cards, then each set will contain one card of each suit. This phenomenon is known as Gilbreath's principle and is the basis for several card tricks. [1]

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  9. Kruskal count - Wikipedia

    en.wikipedia.org/wiki/Kruskal_count

    Besides uses as a card trick, the underlying phenomenon has applications in cryptography, code breaking, software tamper protection, code self-synchronization, control-flow resynchronization, design of variable-length codes and variable-length instruction sets, web navigation, object alignment, and others.

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