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  2. Modality (human–computer interaction) - Wikipedia

    en.wikipedia.org/wiki/Modality_(human–computer...

    In the context of human–computer interaction, a modality is the classification of a single independent channel of input/output between a computer and a human. Such channels may differ based on sensory nature (e.g., visual vs. auditory), [ 1 ] or other significant differences in processing (e.g., text vs. image). [ 2 ]

  3. Mode (user interface) - Wikipedia

    en.wikipedia.org/wiki/Mode_(user_interface)

    In his book The Humane Interface, Jef Raskin defines modality as follows: "An human-machine interface is modal with respect to a given gesture when (1) the current state of the interface is not the user's locus of attention and (2) the interface will execute one among several different responses to the gesture, depending on the system's current state."

  4. Multimodal interaction - Wikipedia

    en.wikipedia.org/wiki/Multimodal_interaction

    The most common such interface combines a visual modality (e.g. a display, keyboard, and mouse) with a voice modality (speech recognition for input, speech synthesis and recorded audio for output). However other modalities, such as pen-based input or haptic input/output may be used. Multimodal user interfaces are a research area in human ...

  5. Multimodal learning - Wikipedia

    en.wikipedia.org/wiki/Multimodal_learning

    Multimodal learning is a type of deep learning that integrates and processes multiple types of data, referred to as modalities, such as text, audio, images, or video.This integration allows for a more holistic understanding of complex data, improving model performance in tasks like visual question answering, cross-modal retrieval, [1] text-to-image generation, [2] aesthetic ranking, [3] and ...

  6. Multimodality - Wikipedia

    en.wikipedia.org/wiki/Multimodality

    Multimodality (as a phenomenon) has received increasingly theoretical characterizations throughout the history of communication. Indeed, the phenomenon has been studied at least since the 4th century BC, when classical rhetoricians alluded to it with their emphasis on voice, gesture, and expressions in public speaking.

  7. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    The innovation of technology in education through the use of multimedia allows for diversification among classrooms to enhance the overall learning experience for students. [ 19 ] Within education, video games, specifically fast-paced action games, are able to play a big role in improving cognitive abilities involving attention, task switching ...

  8. Mortgage and refinance rates for Dec. 17, 2024: Average ... - AOL

    www.aol.com/finance/mortgage-and-refinance-rates...

    See today's average mortgage rates for a 30-year fixed mortgage, 15-year fixed, jumbo loans, refinance rates and more — including up-to-date rate news.

  9. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    In recent applications, digital learning platforms have leveraged multimedia instructional design principles to facilitate effective online learning. A prime example includes e-learning platforms that offer users a balanced combination of visual and textual content, segmenting information and enabling user-paced learning.