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Big Bumpin' is an advergaming title from Burger King for the Xbox and Xbox 360 video game consoles. [1] Published by King Games and developed by Blitz Games.On November 19, 2006, Burger King started selling it with any value meal.
Hover! is a video game that combines elements of the games bumper cars and capture the flag.It was included on CD-ROM versions of the Microsoft Windows 95 operating system. [1] [2] It was a showcase for the advanced multimedia capabilities available on personal computers at the time.
Bumper Stars is an online, social, arcade game published on select social networking sites. Developed by Large Animal Games, Bumper Stars was released on April 24, 2007 [1] on the social networking website Facebook. The game was later released on Bebo and MySpace. Stand-alone versions of Bumper Stars are also available on Candystand and ...
Bumper Stumpers is a Canadian game show.Two teams of two players competed to decipher letter puzzles presented as fictional vanity licence plates. [1]The show was a joint production of Canada's Global Television Network and the United States' USA Network, in association with Barry & Enright Productions [2] and Wink Martindale Enterprises.
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The games were compatible with both the original Xbox and the Xbox 360, and feature online play through Xbox Live. The games were originally created as downloadable games for Xbox Live Arcade but were considered to be of such high quality they were instead moved to 'box product' and distributed directly at Burger King stores for $3.99 apiece. [2]
The game was first invented in Utah in the 1960s by Stan Mangum. Whirlyball is a sport that combines lacrosse, bumper cars, and some aspects of basketball. [1] It features two teams of five players riding Whirlybugs, which are specialized bumper cars that offer more agility and steering ability.
Blitz Games' Edward Linley described Sneak King as the riskiest game concept of the project because it "is the appearance and antics of the King himself that give the game its humor and life; without him, the game simply wouldn't work. Until we had the finished King model and motion capture in the game, we couldn't be certain the concept would gel.
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