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YouTube was founded as a video sharing platform in 2005 and is now the most visited website in the US as of 2019. [1] Almost immediately after the site's launch, educational institutions, such as MIT OpenCourseWare and TED, were using it for the distribution of their content.
One survey of teens and young adults reported that increased use of social media led to anxiety, depression, and lack of self-esteem, disrupting learning. [65] Anxiety and depression in adolescents are rapidly increasing, which multiple studies attributed to growing social media usage by teens.
The transition to digital television has allowed for the debut of whole subchannels that air children's programming 24/7; examples include Universal Kids, PBS Kids, Smile, and BabyFirst. The country's only directly nationally operated TV service for public consumption, NASA TV, also includes educational programs in its schedule for use in schools.
YouTube Kids has faced criticism from advocacy groups, particularly the Fairplay Organization, for concerns surrounding the app's use of commercial advertising, as well as algorithmic suggestions of videos that may be inappropriate for the app's target audience, as the app has been associated with a controversy surrounding disturbing or violent ...
Even for toys that don't possess explicit educational value, a thoughtful parent or teacher can turn a static figurine, for example, into an object of interest, by pointing out its features or costumes, or referring to its history or science (e.g., a figurine of a Native American may be a starting point for exploring American history; a Santa ...
Things like responsible decision making and positive relationship building are much easier to learn for students who are constantly exposed to examples of the behavior. [29] When SEL is woven into lessons and the school environment, students relate better to the content, are more motivated to learn, and understand the curriculum more easily. [ 29 ]
Unschooling is a practice of self-driven informal learning characterized by a lesson-free and curriculum-free implementation of homeschooling. [1] Unschooling encourages exploration of activities initiated by the children themselves, under the belief that the more personal learning is, the more meaningful, well-understood, and therefore useful it is to the child.
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).