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The ability of a collection to be modified while iterating through its elements has become necessary in modern object-oriented programming, where the interrelationships between objects and the effects of operations may not be obvious. By using an iterator one is isolated from these sorts of consequences.
In computer programming, a loop counter is a control variable that controls the iterations of a loop (a computer programming language construct). It is so named because most uses of this construct result in the variable taking on a range of integer values in some orderly sequences (for example., starting at 0 and ending at 10 in increments of 1)
The user can search for elements in an associative array, and delete elements from the array. The following shows how multi-dimensional associative arrays can be simulated in standard AWK using concatenation and the built-in string-separator variable SUBSEP:
In the C programming language, Duff's device is a way of manually implementing loop unrolling by interleaving two syntactic constructs of C: the do-while loop and a switch statement. Its discovery is credited to Tom Duff in November 1983, when Duff was working for Lucasfilm and used it to speed up a real-time animation program.
In computer programming, foreach loop (or for-each loop) is a control flow statement for traversing items in a collection. foreach is usually used in place of a standard for loop statement . Unlike other for loop constructs, however, foreach loops [ 1 ] usually maintain no explicit counter: they essentially say "do this to everything in this ...
Single-value containers store each object independently. Objects may be accessed directly, by a language loop construct (e.g. for loop) or with an iterator. An associative container uses an associative array, map, or dictionary, composed of key-value pairs, such that each key appears at most once in the container. The key is used to find the ...
Standard examples of data-driven languages are the text-processing languages sed and AWK, [1] and the document transformation language XSLT, where the data is a sequence of lines in an input stream – these are thus also known as line-oriented languages – and pattern matching is primarily done via regular expressions or line numbers.
In some programming languages (including Ada, Perl, Ruby, Apache Groovy, Kotlin, Haskell, and Pascal), a shortened two-dot ellipsis is used to represent a range of values given two endpoints; for example, to iterate through a list of integers between 1 and 100 inclusive in Perl: