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  2. Old School RuneScape - Wikipedia

    en.wikipedia.org/wiki/Old_School_RuneScape

    Old School RuneScape is a massively multiplayer online role-playing game (MMORPG), developed and published by Jagex.The game was released on 16 February 2013. When Old School RuneScape launched, it began as an August 2007 version of the game RuneScape, which was highly popular prior to the launch of RuneScape 3.

  3. Jagex - Wikipedia

    en.wikipedia.org/wiki/Jagex

    RuneScape grew dramatically; one year after its release over a million free accounts had been registered. The game was originally supported by advertisements, however, the dot-com bubble meant that there were fewer advertisers. The new company created a paid version of the game with extra features, to support hosting costs and continued ...

  4. RuneScape - Wikipedia

    en.wikipedia.org/wiki/RuneScape

    I think RuneScape is a game that would be adopted in the English-speaking Indian world and the local-speaking Indian world. We're looking at all those markets individually." [78] RuneScape later launched in India through the gaming portal Zapak on 8 October 2009, [79] and in France and Germany through Bigpoint Games on 27 May 2010. [80]

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  6. List of massively multiplayer online role-playing games

    en.wikipedia.org/wiki/List_of_massively...

    MMORPGs use a wide range of business models, from free of charge, free with microtransactions, advertise funded, to various kinds of payment plans. Most early MMORPGs were text-based and web browser-based, later 2D, isometric, side-scrolling and 3D games emerged, including on video game consoles and mobile phones.

  7. Trade restriction - Wikipedia

    en.wikipedia.org/wiki/Trade_restriction

    A trade restriction is an artificial restriction on the trade of goods and/or services between two or more countries. It is the byproduct of protectionism . However, the term is controversial because what one part may see as a trade restriction another may see as a way to protect consumers from inferior, harmful or dangerous products.

  8. Cheating in online games - Wikipedia

    en.wikipedia.org/wiki/Cheating_in_online_games

    This is an accepted version of this page This is the latest accepted revision, reviewed on 18 January 2025. Practice of subverting video game rules or mechanics to gain an unfair advantage This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages) This article possibly contains original research. Please ...

  9. Virtual economy - Wikipedia

    en.wikipedia.org/wiki/Virtual_economy

    [citation needed] Virtual economies can also exist in browser-based Internet games where "real" money can be spent and user-created shops opened, or as a kind of emergent gameplay. Virtual property is a label that can refer to any resource that is controlled by the powers-that-be, including virtual objects, avatars, or user accounts. [2]