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Each Generative Project is a concept-software that works producing unique and non-repeatable events, like music or 3D Objects, as possible and manifold expressions of the generating idea strongly recognizable as a vision belonging to an artist / designer / musician / architect /mathematician. [19]
A 3D landscape generated with Terragen, using the Mandelbrot set. The first fractal image that was intended to be a work of art was probably the famous one on the cover of Scientific American, August 1985. This image showed a landscape formed from the potential function on the domain outside the (usual) Mandelbrot set.
Example of Electric Sheep by Scott Draves. Since the founding of AI in the 1950s, artists and researchers have used artificial intelligence to create artistic works. These works were sometimes referred to as algorithmic art, [12] computer art, digital art, or New media art.
Edmond de Belamy, sometimes referred to as Portrait of Edmond de Belamy, is a generative adversarial network (GAN) portrait painting constructed by Paris-based arts collective Obvious in 2018 from WikiArt 's artwork database. [1]
Generative design in sustainable design is an effective approach addressing energy efficiency and climate change at the early design stage, recognizing buildings contribute to approximately one-third of global greenhouse gas emissions and 30%-40% of total building energy use. [15]
A desktop FFF printer made by Stratasys. Fused deposition modeling was developed by S. Scott Crump, co-founder of Stratasys, in 1988. [6] [7] With the 2009 expiration of the patent on this technology, [8] people could use this type of printing without paying Stratasys for the right to do so, opening up commercial, DIY, and open-source 3D printer applications.
Generative artificial intelligence (generative AI, GenAI, [1] or GAI) is a subset of artificial intelligence that uses generative models to produce text, images, videos, or other forms of data.
Whilst 2D and 3D digital art is beneficial as it allows the preservation of history that would otherwise have been destroyed by events like natural disasters and war, there is the issue of who should own these 3D scans – i.e., who should own the digital copyrights.