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Advanced basketball statistics include effective field goal percentage (eFG%), true shooting percentage (TS%), (on-court/off-court) plus–minus, adjusted plus-minus (APM), real plus/minus (RPM), player efficiency rating (PER), offense efficiency rating, offensive rating, defensive rating, similarity score, tendex, and player tracking. [4]
A table of NHL season stats for a player, including +/- values. Plus−minus (+/−, ±, plus/minus) is a sports statistic used to measure a player's impact, represented by the difference between their team's total scoring versus their opponent's when the player is in the game.
Adjusted Plus-Minus (often abbreviated APM) is a basketball analytic that attempts to predict the impact of an individual player on the scoring margin of a game by controlling for the rest of the players on the court at any given time. The metric is derived using play-by-play data to keep track of all substitution and possession ending actions.
For example, runs batted in is highly dependent upon opportunities created by a player's teammates. PER extends this critique of counting statistics to basketball, noting that a player's opportunities to accumulate statistics are dependent upon the number of minutes played as well as the pace of the game.
Plus–minus sign (±), a mathematical symbol which can mean either plus (+) or minus (−), or can indicate the uncertainty of a measurement or statistic; Plus–minus (sports), a sports statistic used to measure a player's impact on the game; Plus–minus method, a geophysical method to interpret seismic refraction profiles
In professional basketball, the most commonly used statistical benchmark for comparing the overall value of players is called efficiency. It is a composite basketball statistic that is derived from basic individual statistics: points, rebounds, assists, steals, blocks, turnovers, and shot attempts. In theory, efficiency accounts for both a ...
Sometime the players statistics are divided by minutes played and multiplied by 48 minutes (had he played the entire game), denoted by * per 48 min. or *48M. A player who makes double digits in a game in any two of the PTS, REB, AST, STL, and BLK statistics is said to make a double double ; in three statistics, a triple double ; in four ...
The plus–minus sign or plus-or-minus sign (±) and the complementary minus-or-plus sign (∓) are symbols with broadly similar multiple meanings. In mathematics , the ± sign generally indicates a choice of exactly two possible values, one of which is obtained through addition and the other through subtraction .