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  2. Unit vector - Wikipedia

    en.wikipedia.org/wiki/Unit_vector

    In mathematics, a unit vector in a normed vector space is a vector (often a spatial vector) of length 1. A unit vector is often denoted by a lowercase letter with a circumflex, or "hat", as in ^ (pronounced "v-hat"). The normalized vector û of a non-zero vector u is the unit vector in the direction of u, i.e.,

  3. Lists of vector identities - Wikipedia

    en.wikipedia.org/wiki/Lists_of_vector_identities

    There are two lists of mathematical identities related to vectors: Vector algebra relations — regarding operations on individual vectors such as dot product, cross product, etc. Vector calculus identities — regarding operations on vector fields such as divergence, gradient, curl, etc.

  4. Euclidean vector - Wikipedia

    en.wikipedia.org/wiki/Euclidean_vector

    A unit vector is any vector with a length of one; normally unit vectors are used simply to indicate direction. A vector of arbitrary length can be divided by its length to create a unit vector. [14] This is known as normalizing a vector. A unit vector is often indicated with a hat as in â.

  5. Frenet–Serret formulas - Wikipedia

    en.wikipedia.org/wiki/Frenet–Serret_formulas

    The tangent, normal, and binormal unit vectors, often called T, N, and B, or collectively the Frenet–Serret frame (TNB frame or TNB basis), together form an orthonormal basis that spans, and are defined as follows: T is the unit vector tangent to the curve, pointing in the direction of motion.

  6. Versor - Wikipedia

    en.wikipedia.org/wiki/Versor

    In mathematics, a versor is a quaternion of norm one (a unit quaternion).Each versor has the form = ⁡ = ⁡ + ⁡, =, [,], where the r 2 = −1 condition means that r is a unit-length vector quaternion (or that the first component of r is zero, and the last three components of r are a unit vector in 3 dimensions).

  7. Comparison of vector algebra and geometric algebra - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_vector...

    The same techniques can be applied to similar problems, such as calculation of the component of a vector in a plane and perpendicular to the plane. For three dimensions the projective and rejective components of a vector with respect to an arbitrary non-zero unit vector, can be expressed in terms of the dot and cross product

  8. Direction cosine - Wikipedia

    en.wikipedia.org/wiki/Direction_cosine

    If vectors u and v have direction cosines (α u, β u, γ u) and (α v, β v, γ v) respectively, with an angle θ between them, their units vectors are ^ = + + (+ +) = + + ^ = + + (+ +) = + +. Taking the dot product of these two unit vectors yield, ^ ^ = + + = ⁡, where θ is the angle between the two unit vectors, and is also the angle between u and v.

  9. Tangential and normal components - Wikipedia

    en.wikipedia.org/wiki/Tangential_and_normal...

    Illustration of tangential and normal components of a vector to a surface. In mathematics, given a vector at a point on a curve, that vector can be decomposed uniquely as a sum of two vectors, one tangent to the curve, called the tangential component of the vector, and another one perpendicular to the curve, called the normal component of the vector.

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