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The Blender Game Engine was a built-in real-time graphics and logic engine with features such as collision detection, a dynamics engine, and programmable logic. It also allowed the creation of stand-alone, real-time applications ranging from architectural visualization to video games.
The games in this table are developed under a free and open-source license with free content which allows reuse, modification and commercial redistribution of the whole game. Licenses can be public domain , GPL , BSD , Creative Commons , zlib , MIT , Artistic License or other (see the comparison of Free and open-source software and the ...
Procedurally generated tiling textures. In computer graphics, a procedural texture [1] is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping. [2]
The Windows version was one of several video game adaptations of the novel published by Electronic Arts alongside versions for the Game Boy Color, Game Boy Advance and PlayStation. Upon release, the game received mixed reviews; while critics dismissed the gameplay as simplistic, they commended the visuals, audio and faithfulness to the license.
The Blender Game Engine was a free and open-source 3D production suite used for making real-time interactive content. It was previously embedded within Blender , but support for it was dropped in 2019, with the release of Blender 2.8.
In geology, texture or rock microstructure [1] refers to the relationship between the materials of which a rock is composed. [2] The broadest textural classes are crystalline (in which the components are intergrown and interlocking crystals), fragmental (in which there is an accumulation of fragments by some physical process), aphanitic (in which crystals are not visible to the unaided eye ...
Crazy Stone (Champion Go on iOS and Android platforms) is a Go playing engine, developed by Rémi Coulom, a French computer scientist. It is one of the first computer Go programs to utilize a modern variant of the Monte Carlo tree search. It is part of the Computer Go effort. In January 2012 Crazy Stone was rated as 5 dan on KGS, in March 2014 ...
S3 Texture Compression (S3TC) (sometimes also called DXTn, DXTC, or BCn) is a group of related lossy texture compression algorithms originally developed by Iourcha et al. of S3 Graphics, Ltd. [1] [2] for use in their Savage 3D computer graphics accelerator.