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Walter Crane (15 August 1845 – 14 March 1915) was an English artist and book illustrator. He is considered to be the most influential, and among the most prolific, children's book creators of his generation [1] and, along with Randolph Caldecott and Kate Greenaway, one of the strongest contributors to the child's nursery motif that the genre of English children's illustrated literature would ...
The first known crane machine was the shaduf, a water-lifting device that was invented in ancient Mesopotamia (modern Iraq) and then appeared in ancient Egyptian technology. Construction cranes later appeared in ancient Greece, where they were powered by men or animals (such as donkeys), and used for the construction of buildings.
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Crane Merchandising Systems was founded in 1926 by B. E. Fry, a St. Louis businessman, as the "National Sales Machine Company. [citation needed]" Fry invented a more foolproof vending machine that would only accept coins, unlike older machines, such as the "Smoketeria", a cigarette vending machine, which would accept things such as flat buttons and cardboard discs.
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Crane (St. Paul's Churchyard), a historical bookseller in London; Crane & Co., a supplier of paper for US banknotes; Crane Co., an American industrial products company; Crane Bank, a commercial bank in Uganda. Crane Merchandising Systems, a vending machine manufacturer; Crane Plumbing, a brand of plumbing fixtures made by American Standard Brands
A claw machine in UstroĊ, Poland. A claw machine is a type of arcade game.Modern claw machines are upright cabinets with glass boxes that are lit from the inside and have a joystick-controlled claw at the top, which is coin-operated and positioned over a pile of prizes, dropped into the pile, and picked up to unload the prize or lack thereof into a chute.
Most games offer a small prize to the winner. Prizes may include items like stuffed animals, toys, or posters. Continued play is encouraged as multiple small prizes may be traded in for a larger prize. Multiplayer games — the "Watergun" game is one example—may change the size of the prize with the number of players. In a more difficult game ...