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  2. RetroArch - Wikipedia

    en.wikipedia.org/wiki/RetroArch

    RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]

  3. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    HDR rendering and color correction were first implemented in 2005 using Day of Defeat: Source, which required the engine's shaders to be rewritten. [7] The former, along with developer commentary tracks, were showcased in Half-Life 2: Lost Coast. Episode One introduced Phong shading and other smaller features.

  4. Xenos (graphics chip) - Wikipedia

    en.wikipedia.org/wiki/Xenos_(graphics_chip)

    The TeraScale microarchitecture is based on this chip, the shader units are organized in three SIMD groups with 16 processors per group, for a total of 48 processors. Each of these processors is composed of a 5-wide vector unit (total 5 FP32 ALUs), resulting in 240 units, that can serially execute up to two instructions per cycle (a multiply and an addition).

  5. Yuzu (emulator) - Wikipedia

    en.wikipedia.org/wiki/Yuzu_(emulator)

    In July 2021, Yuzu concluded the "Project Hades", which aimed to rewrite the shader decompiler, bringing an improvement of the overall performance of the emulator. [ 17 ] In a statement to PC Gamer , the developers of Yuzu said that they were interested in potential optimizations to the emulator for use on the Steam Deck .

  6. PCSX2 - Wikipedia

    en.wikipedia.org/wiki/PCSX2

    PCSX2 is a free and open-source emulator of the PlayStation 2 for x86 computers. It supports most PlayStation 2 video games with a high level of compatibility and functionality, and also supports a number of improvements over gameplay on a traditional PlayStation 2, such as the ability to use higher resolutions than native, anti-aliasing and texture filtering. [6]

  7. Uncharted 4: A Thief's End - Wikipedia

    en.wikipedia.org/wiki/Uncharted_4:_A_Thief's_End

    Uncharted 4: A Thief's End was Naughty Dog's first game developed for the PlayStation 4, having re-released The Last of Us for the console as The Last of Us Remastered in July 2014. Remastered allowed the team to become accustomed to the architecture, having previously suffered great difficulties switching from PlayStation 2 hardware to ...

  8. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.

  9. Quake III Arena - Wikipedia

    en.wikipedia.org/wiki/Quake_III_Arena

    Quake III Arena has been unofficially ported to several consoles, including the PlayStation Portable handheld and Xbox console. These versions require a modified console or handheld and the assets to the original game to go along with the source port. Carmack has said that Quake Trilogy (including Arena) will be ported on the iPhone/iPod Touch ...