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  2. Random encounter - Wikipedia

    en.wikipedia.org/wiki/Random_encounter

    An example random encounter table. Random encounters—sometimes called wandering monsters—were a feature of Dungeons & Dragons from its beginnings in the 1970s, and persist in that game and its offshoots to this day. Random encounters are usually determined by the gamemaster by rolling dice against a random encounter table. The tables are ...

  3. Fiend Folio - Wikipedia

    en.wikipedia.org/wiki/Fiend_Folio

    Aside from monsters, the book presents tables to generate random encounters in dungeon and outdoor environments, as well as the Astral and Ethereal Planes; these encounter tables include creatures from both the Monster Manual and Fiend Folio, and can replace the tables from the Dungeon Master's Guide. [5]

  4. Xanathar's Guide to Everything - Wikipedia

    en.wikipedia.org/wiki/Xanathar's_Guide_to_Everything

    Chapter 2: Dungeon Master's Tools [3] Revisits and expands on traps and downtime activities rules. In-depth coverage of tool proficiencies and spellcasting. A new magic items sections expands the DMG and adds new minor items. Includes a variety of other DM tools such as random encounters and simultaneous effects. [4] Chapter 3: Spells [3] [4]

  5. World of Greyhawk Fantasy Game Setting - Wikipedia

    en.wikipedia.org/wiki/World_of_Greyhawk_Fantasy...

    The smaller 48-page booklet, the Glossography, contains reference tables for rates of movement, random encounter tables, and a list of rulers of each region. The booklet also contains a rewrite of David Axler's weather creation article from Dragon, although the number of tables is reduced from fourteen to ten. There are six examples of ...

  6. Pool of Radiance - Wikipedia

    en.wikipedia.org/wiki/Pool_of_Radiance

    The game contains random encounters, and game reviewers for Dragon magazine observed that random encounters seem to follow standard patterns of encounter tables in pen and paper AD&D game manuals. They also observed that the depictions of monsters confronting the party "looked as though they had jumped from the pages of the Monster Manual ".

  7. Dungeon Master's Guide - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master's_Guide

    The Dungeon Master's Guide (DMG [1] or DM's Guide; in some printings, the Dungeon Masters Guide or Dungeon Master Guide) is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master. [2]

  8. Cities: A Gamemaster's Guide to Encounters and Other Rules ...

    en.wikipedia.org/wiki/Cities:_A_Gamemaster's...

    The first is "Encounters", a table of 28 encounters that might befall a party of adventurers — the town watch, an aristocrat, pilgrims, etc. Each encounter also has several specific events that can be used as story hooks to draw the characters into an adventure. For example, "Characters see a slaver beating a slave." [2]

  9. The Isle of Dread - Wikipedia

    en.wikipedia.org/wiki/The_Isle_of_Dread

    The Isle of Dread is an adventure for the Dungeons & Dragons role-playing game.The adventure, module code X1, was originally published in 1981.Written by David "Zeb" Cook and Tom Moldvay, it is among the most widely circulated [1] of all Dungeons & Dragons adventures due to its inclusion as part of the D&D Expert Set.