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The locus of points equidistant from two given points is a straight line that is called the perpendicular bisector of the line segment connecting the points. The perpendicular bisectors of any two sides of a triangle intersect in exactly one point. This point must be equidistant from the vertices of the triangle.
In mathematics, an equidistant set (also called a midset, or a bisector) is a set whose elements have the same distance (measured using some appropriate distance function) from two or more sets. The equidistant set of two singleton sets in the Euclidean plane is the perpendicular bisector of the segment joining the two sets. The conic sections ...
In two-dimensional Euclidean geometry, the locus of points equidistant from two given (different) points is their perpendicular bisector. In three dimensions, the locus of points equidistant from two given points is a plane, and generalising further, in n-dimensional space the locus of points equidistant from two points in n-space is an (n−1 ...
Each curve in this example is a locus defined as the conchoid of the point P and the line l.In this example, P is 8 cm from l. In geometry, a locus (plural: loci) (Latin word for "place", "location") is a set of all points (commonly, a line, a line segment, a curve or a surface), whose location satisfies or is determined by one or more specified conditions.
As there is no subsequent need to 'circuitously step' 90° around the object, in standard, two-step sequences in order to arrive at a solution view (it is possible to go directly to the solution view), this shorter protocol is accounted for in the layout. Where the one step protocol replaces the two-step protocol, "double folding" lines are used.
The medial axis of a polygon is the set of points whose nearest neighbor on the polygon is not unique: these points are equidistant from two or more sides of the polygon. One method for computing medial axes is using the grassfire transform, in which one forms a continuous sequence of offset curves, each at some fixed distance from the polygon ...
Step 1 (red): construct a circle with center at P and some fixed radius r to create points A′ and B′ on the line AB, which will be equidistant from P. Step 2 (green): construct circles centered at A′ and B′ having radius r. P and Q will be the points of intersection of these two circles. Point Q is then the reflection of point P through ...
The only primitive objects of the system are "points" and the only primitive predicates are "betweenness" (expressing the fact that a point lies on a line segment between two other points) and "congruence" (expressing the fact that the distance between two points equals the distance between two other points).