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  2. Comparison of programming languages (associative array)

    en.wikipedia.org/wiki/Comparison_of_programming...

    In Lua, "table" is a fundamental type that can be used either as an array (numerical index, fast) or as an associative array. The keys and values can be of any type, except nil. The following focuses on non-numerical indexes. A table literal is written as { value, key = value, [index] = value, ["non id string"] = value }. For example:

  3. Comparison of programming languages (array) - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_programming...

    In addition to support for vectorized arithmetic and relational operations, these languages also vectorize common mathematical functions such as sine. For example, if x is an array, then y = sin (x) will result in an array y whose elements are sine of the corresponding elements of the array x. Vectorized index operations are also supported.

  4. Comparison of programming languages by type system

    en.wikipedia.org/wiki/Comparison_of_programming...

    Java: strong [8] explicit nominal static JavaScript: weak implicit — dynamic Julia: strong implicit with optional explicit typing [9] structural for implicit typing, nominal for explicit typing dynamic Joy: strong dynamic Kotlin: strong partially implicit (local type inference) nominal static LabVIEW: strong Lua: strong implicit dynamic Maple ...

  5. Help:Lua for beginners - Wikipedia

    en.wikipedia.org/wiki/Help:Lua_for_beginners

    A table is a sequence, optionally supplemented by named keys: digit["two"]="2". Several table functions like table.concat will only work with the numbered values and ignore named keys. The metatable offers a large, optional set of methods for altering table behavior. For example, you can define a table to be callable like a function.

  6. Lua (programming language) - Wikipedia

    en.wikipedia.org/wiki/Lua_(programming_language)

    # is the length operator for tables and strings. array [0] = "z"-- Zero is a legal index. print (# array)-- Still prints 4, as Lua arrays are 1-based. The length of a table t is defined to be any integer index n such that t[n] is not nil and t[n+1] is nil ; moreover, if t[1] is nil , n can be zero.

  7. Associative array - Wikipedia

    en.wikipedia.org/wiki/Associative_array

    The most frequently used general-purpose implementation of an associative array is with a hash table: an array combined with a hash function that separates each key into a separate "bucket" of the array. The basic idea behind a hash table is that accessing an element of an array via its index is a simple, constant-time operation.

  8. Lookup table - Wikipedia

    en.wikipedia.org/wiki/Lookup_table

    In computer science, a lookup table (LUT) is an array that replaces runtime computation of a mathematical function with a simpler array indexing operation, in a process termed as direct addressing. The savings in processing time can be significant, because retrieving a value from memory is often faster than carrying out an "expensive ...

  9. Switch statement - Wikipedia

    en.wikipedia.org/wiki/Switch_statement

    In other languages, it is also possible to assign functions as lookup table values, gaining the same flexibility as a real switch statement. See Control table article for more detail on this). Lua does not support case/switch statements. [15] This lookup technique is one way to implement switch statements in the Lua language, which has no built ...