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A brief description of how the ATAR works [1]. The Australian Tertiary Admission Rank (ATAR) for all domestic students, or the ATAR-based Combined Rank (CR) for all International Baccalaureate (IB) students, [2] are the primary criteria for determining the Selection Rank (SR) for admission into undergraduate courses in Australian public universities. [3]
In order to calculate the ATAR for HSC students, UAC adjusts students' HSC marks in a process known as scaling. Given the lack of comparability between subjects of different difficulties, the spread of students' marks in each individual subject is adjusted so the mean, the standard deviation and the maximum mark in each course are equivalent.
It was a number between 0 and 100 (though those below 30 were not reported), occurring in increments of 0.05 and indicating the rounded percentile rank of a student who undertook the Higher School Certificate or ACT Year 12 Certificate with a valid quantity and combination of units of study.
In 2008, the TES was a score out of 510 (during 2009, out of 400), calculated on the basis of a person's TEE exam results. [citation needed]Previously, the TES was calculated by multiplying an applicant's best mean scaled score over four or five Tertiary Entrance subjects, with at least one subject from each of List 1 and List 2 contributing to the score, by 5.1.
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Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney.Atari was a key player in the formation of the video arcade and video game industry.
In computing, tar is a computer software utility for collecting many files into one archive file, often referred to as a tarball, for distribution or backup purposes. The name is derived from "tape archive", as it was originally developed to write data to sequential I/O devices with no file system of their own, such as devices that use magnetic tape.
Atari, Inc. was an American video game developer and video game console and home computer development company which operated between 1972 and 1984. During its years of operation, it developed and produced over 350 arcade, console, and computer games for its own systems, and almost 100 ports of games for home computers such as the Commodore 64.