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The game was reviewed in the Oppenheim Toy Portfolio Guide Book where the authors described the "six quality math games" as appropriate for children aged three to six. [19] A reviewer from SuperKids said Bailey's Book House was a "classic" and a "must-have" within the early learning genre. [20]
The book won Foyles Non-Fiction Book of the Year in December 2023. [3] In a review published in The Guardian, scientist Kate Womersley called the book "long overdue". [1] Writing for The New York Times, Sarah Lyall concluded the book was "engaging, playful, erudite, discursive and rich with detail". [4]
The Body: A Guide for Occupants is a non-fiction book by British-American author Bill Bryson, first published in 2019. It is Bryson's second book of popular science, with the first being A Short History of Nearly Everything published in 2003. After a brief introduction, the book divides itself into several chapters, each of which describes a ...
3-D Body Adventure is a 1994 educational video game developed by Knowledge Adventure and published by Levande Böcker i Norden for MS-DOS, Mac OS, Microsoft Windows.. In 2014, Jordan Freeman Group, a subsidiary of ZOOM, officially released the title amongst other Knowledge Adventure titles, having secured the exclusive rights to upgrade and re-release the company's back-catalog to play on ...
Bad Science (Goldacre book) Becoming Batman; Before the Dawn (Wade book) Being You: A New Science of Consciousness; Benjamin Franklin: An American Life; Black Holes, Wormholes and Time Machines; The Blind Watchmaker; Blueprint (Plomin book) The Body: A Guide for Occupants; The Brain that Changes Itself; Breath: The New Science of a Lost Art
A similar book aimed at boys between the ages of nine and twelve, Guy Stuff: The Body Book for Boys, was written by Natterson. It discusses the physical, social and emotional changes that boys may experience during puberty, as well as general hygiene and health issues commonly encountered during adolescence. [15] [16]
The book takes a scientific approach. [1] It cites articles from the following peer-reviewed academic journals: the American Journal of Preventive Medicine, JAMA: The Journal of the American Medical Association, Archives of Internal Medicine, Medicine & Science in Sports & Exercise, The Lancet, Sleep, Diabetes Care, Diabetes Research and Clinical Practice, and the Journal of Applied Physiology.
The game's articles were based on Asimov's Chronology of Science and Discovery. [3] The game teaches topics ranging from roller coaster acceleration to planetary orbit to pulleys. [3] The central hub of the program is a reference screen, which displays text panels, pictures, and timeline, and a globe. [3]