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  2. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  3. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    Display lag contributes to the overall latency in the interface chain of the user's inputs (mouse, keyboard, etc.) to the graphics card to the monitor. Depending on the monitor, display lag times between 10-68 ms have been measured. However, the effects of the delay on the user depend on each user's own sensitivity to it.

  4. USB human interface device class - Wikipedia

    en.wikipedia.org/wiki/USB_human_interface_device...

    Computer mouse is another common USB HID class device. USB HID mice can range from single-button simple devices to multi-button compound devices. Most modern operating systems ship with drivers for standard HID mouse designs (the most common modern mouse design has two dedicated buttons and a mouse wheel that doubles as the third button); mice ...

  5. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability. The lowest ping physically possible for a connection between opposite points on Earth crossing half of the planet is 133 ms. Other causes of lag result commonly in a lag below a playable 20 ms (50 hz or fps), or in the loss, corruption or jitter of the game.

  6. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag , as it is known in gaming circles , refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. [ 1 ]

  7. Wireless keyboard - Wikipedia

    en.wikipedia.org/wiki/Wireless_keyboard

    A Bluetooth keyboard is a wireless keyboard that connects and communicates with its parent device via the Bluetooth protocol.These devices are widely used with portable devices such as smart phones and tablets, though they are also used with laptops and ultrabooks.

  8. Human interface device - Wikipedia

    en.wikipedia.org/wiki/Human_interface_device

    The HID standard was adopted primarily to enable innovation in PC input devices and to simplify the process of installing such devices. Prior to the introduction of the HID concept, devices usually conformed to strictly defined protocols for mouse, keyboards and joysticks; for example, the standard mouse protocol at the time supported relative X- and Y-axis data and binary input for up to two ...

  9. NearLink - Wikipedia

    en.wikipedia.org/wiki/NearLink

    On September 22, 2020, the SparkLight Alliance was established to formulate the NearLink short-range wireless technology standard. [16]By the end of 2021, the NearLink 1.0 standards were finalized, establishing a core end-to-end architecture that includes the NearLink access layer, basic service layer, and basic application layer.