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The Hilbert Curve is commonly used among rendering images or videos. Common programs such as Blender and Cinema 4D use the Hilbert Curve to trace the objects, and render the scene. [citation needed] The slicer software used to convert 3D models into toolpaths for a 3D printer typically has the Hilbert curve as an option for an infill pattern.
Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc. [4] Being a collection of data (points and other information), 3D models can be created manually, algorithmically (procedural modeling), or by scanning.
Curved space often refers to a spatial geometry which is not "flat", where a flat space has zero curvature, as described by Euclidean geometry. [1] Curved spaces can generally be described by Riemannian geometry , though some simple cases can be described in other ways.
In geometry, a three-dimensional space (3D space, 3-space or, rarely, tri-dimensional space) is a mathematical space in which three values (coordinates) are required to determine the position of a point. Most commonly, it is the three-dimensional Euclidean space, that is, the Euclidean space of dimension three, which models physical space.
Each control 'point' is actually a full vector of control points, defining a curve. These curves share their degree and the number of control points, and span one dimension of the parameter space. By interpolating these control vectors over the other dimension of the parameter space, a continuous set of curves is obtained, defining the surface.
A cone may also be so flattened. Such surfaces are linear in one direction and curved in the other (surfaces linear in both directions were flat to begin with). Sheet metal surfaces which have flat patterns can be manufactured by stamping a flat version, then bending them into the proper shape, such as with rollers. This is a relatively ...
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