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  2. Heap's algorithm - Wikipedia

    en.wikipedia.org/wiki/Heap's_algorithm

    Wheel diagram of all permutations of length generated by Heap's algorithm, where each permutation is color-coded (1=blue, 2=green, 3=yellow, 4=red). Heap's algorithm generates all possible permutations of n objects. It was first proposed by B. R. Heap in 1963. [ 1 ] The algorithm minimizes movement: it generates each permutation from the ...

  3. Pseudorandom binary sequence - Wikipedia

    en.wikipedia.org/wiki/Pseudorandom_binary_sequence

    = is the maximum number [4]: §3 of bits that are in the sequence. The k indicates the size of a unique word of data in the sequence. If you segment the N bits of data into every possible word of length k , you will be able to list every possible combination of 0s and 1s for a k-bit binary word, with the exception of the all-0s word.

  4. Stars and bars (combinatorics) - Wikipedia

    en.wikipedia.org/wiki/Stars_and_bars_(combinatorics)

    Stars and bars (combinatorics) In the context of combinatorial mathematics, stars and bars (also called "sticks and stones", [ 1 ] "balls and bars", [ 2 ] and "dots and dividers" [ 3 ]) is a graphical aid for deriving certain combinatorial theorems. It can be used to solve many simple counting problems, such as how many ways there are to put n ...

  5. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈælɡərɪðəm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [ 1 ]

  6. Change-making problem - Wikipedia

    en.wikipedia.org/wiki/Change-making_problem

    The change-making problem addresses the question of finding the minimum number of coins (of certain denominations) that add up to a given amount of money. It is a special case of the integer knapsack problem, and has applications wider than just currency. It is also the most common variation of the coin change problem, a general case of ...

  7. Decision table - Wikipedia

    en.wikipedia.org/wiki/Decision_table

    In a similar way, action entries can simply represent whether an action is to be performed (check the actions to perform), or in more advanced decision tables, the sequencing of actions to perform (number the actions to perform). A decision table is considered balanced [4] or complete [3] if it includes every possible combination of input ...

  8. Lottery mathematics - Wikipedia

    en.wikipedia.org/wiki/Lottery_mathematics

    In a typical 6/49 game, each player chooses six distinct numbers from a range of 1–49. If the six numbers on a ticket match the numbers drawn by the lottery, the ticket holder is a jackpot winner— regardless of the order of the numbers. The probability of this happening is 1 in 13,983,816. The chance of winning can be demonstrated as ...

  9. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    Gauss–Legendre algorithm: computes the digits of pi. Chudnovsky algorithm: a fast method for calculating the digits of π. Bailey–Borwein–Plouffe formula: (BBP formula) a spigot algorithm for the computation of the nth binary digit of π. Division algorithms: for computing quotient and/or remainder of two numbers.