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  2. End-user license agreement - Wikipedia

    en.wikipedia.org/wiki/End-user_license_agreement

    An end-user license agreement or EULA ( / ˈjuːlə /) is a legal contract between a software supplier and a customer or end-user. The practice of selling licenses to rather than copies of software predates the recognition of software copyright, which has been recognized since the 1970s in the United States. Initially, EULAs were often printed ...

  3. Gift economy - Wikipedia

    en.wikipedia.org/wiki/Gift_economy

    t. e. A gift economy or gift culture is a system of exchange where valuables are not sold, but rather given without an explicit agreement for immediate or future rewards. [ 1] Social norms and customs govern giving a gift in a gift culture; although there is some expectation of reciprocity, gifts are not given in an explicit exchange of goods ...

  4. End user - Wikipedia

    en.wikipedia.org/wiki/End_user

    End user. In product development, an end user (sometimes end-user) [ a] is a person who ultimately uses or is intended to ultimately use a product. [ 1][ 2][ 3] The end user stands in contrast to users who support or maintain the product, [ 4] such as sysops, system administrators, database administrators, [ 5] information technology (IT ...

  5. Mathematics education in the United States - Wikipedia

    en.wikipedia.org/wiki/Mathematics_education_in...

    e. Mathematics education in the United States varies considerably from one state to the next, and even within a single state. However, with the adoption of the Common Core Standards in most states and the District of Columbia beginning in 2010, mathematics content across the country has moved into closer agreement for each grade level.

  6. Principles and Standards for School Mathematics - Wikipedia

    en.wikipedia.org/wiki/Principles_and_Standards...

    The Principles and Standards for School Mathematics was developed by the NCTM. The NCTM's stated intent was to improve mathematics education. The contents were based on surveys of existing curriculum materials, curricula and policies from many countries, educational research publications, and government agencies such as the U.S. National Science Foundation. [3]

  7. Education in the United States - Wikipedia

    en.wikipedia.org/wiki/Education_in_the_United_States

    Other studies have shown that the level of cognitive achievement attained by students in a country (as measured by academic testing) is closely correlated with the country's economic growth, but that "increasing the average number of years of schooling attained by the labor force boosts the economy only when increased levels of school ...

  8. Trade-off - Wikipedia

    en.wikipedia.org/wiki/Trade-off

    Trade-off. A trade-off (or tradeoff) is a situational decision that involves diminishing or losing on quality, quantity, or property of a set or design in return for gains in other aspects. In simple terms, a tradeoff is where one thing increases, and another must decrease. Tradeoffs stem from limitations of many origins, including simple ...

  9. End-user development - Wikipedia

    en.wikipedia.org/wiki/End-user_development

    End-user development ( EUD) or end-user programming ( EUP) refers to activities and tools that allow end-users – people who are not professional software developers – to program computers. People who are not professional developers can use EUD tools to create or modify software artifacts (descriptions of automated behavior) and complex data ...