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Scalability is the property of a system to handle a growing amount of work. One definition for software systems specifies that this may be done by adding resources to the system. [ 1] In an economic context, a scalable business model implies that a company can increase sales given increased resources. For example, a package delivery system is ...
Shard (database architecture) A database shard, or simply a shard, is a horizontal partition of data in a database or search engine. Each shard is held on a separate database server instance, to spread load. Some data within a database remains present in all shards, [ a] but some appear only in a single shard. Each shard (or server) acts as the ...
Database scalability has three basic dimensions: amount of data, volume of requests and size of requests. Requests come in many sizes: transactions generally affect small amounts of data, but may approach thousands per second; analytic queries are generally fewer, but may access more data. A related concept is elasticity, the ability of a ...
A mesoscale convective system ( MCS) is a complex of thunderstorms that becomes organized on a scale larger than the individual thunderstorms but smaller than extratropical cyclones, and normally persists for several hours or more. A mesoscale convective system's overall cloud and precipitation pattern may be round or linear in shape, and ...
Software as a service (SaaS / s æ s / [1]) is a form of cloud computing in which the provider offers the use of application software to a client and manages all the physical and software resources used by the application. [2]
Vertical scaling, also known as scaling up, is the process of replacing a component with a device that is generally more powerful or improved. For example, replacing a processor with a faster one. Horizontal scaling, also known as scaling out is setting up another server for example to run in parallel with the original so they share the workload.
A field of view. In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle, although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from ...
A vertically exaggerated mountain. In reality, the terrain would appear much flatter. Vertical exaggeration ( VE) is a scale that is used in raised-relief maps, plans and technical drawings ( cross section perspectives), in order to emphasize vertical features, which might be too small to identify relative to the horizontal scale. [ 1]