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  2. Clark L. Hull - Wikipedia

    en.wikipedia.org/wiki/Clark_L._Hull

    His goal was to determine the laws of behavior and how they can be used to determine future behaviors. [3] [5] His work with the computing machine led him to believe a machine could be built to replicate mental processes. [5] In his book, Principles of Behavior, [15] he developed the following formula: S E R = S H R × D × V × K Where:

  3. Reward system - Wikipedia

    en.wikipedia.org/wiki/Reward_system

    The reward system (the mesocorticolimbic circuit) is a group of neural structures responsible for incentive salience (i.e., "wanting"; desire or craving for a reward and motivation), associative learning (primarily positive reinforcement and classical conditioning), and positively-valenced emotions, particularly ones involving pleasure as a core component (e.g., joy, euphoria and ecstasy).

  4. Classical conditioning - Wikipedia

    en.wikipedia.org/wiki/Classical_conditioning

    Classical conditioning occurs when a conditioned stimulus (CS) is paired with an unconditioned stimulus (US). Usually, the conditioned stimulus is a neutral stimulus (e.g., the sound of a tuning fork), the unconditioned stimulus is biologically potent (e.g., the taste of food) and the unconditioned response (UR) to the unconditioned stimulus is an unlearned reflex response (e.g., salivation).

  5. Fixed action pattern - Wikipedia

    en.wikipedia.org/wiki/Fixed_action_pattern

    "Fixed action pattern" is an ethological term describing an instinctive behavioral sequence that is highly stereotyped and species-characteristic. [1] Fixed action patterns are said to be produced by the innate releasing mechanism, a "hard-wired" neural network, in response to a sign/key stimulus or releaser.

  6. Evolution of emotion - Wikipedia

    en.wikipedia.org/wiki/Evolution_of_emotion

    The third of the principles is expressive habits, or nervous discharge from the nervous system. This principle proposes that some habits are performed because of a build-up to the nervous system, which causes a discharge of the excitement. Examples include foot and finger tapping, as well as vocal expressions and expressions of anger.

  7. Antecedent (behavioral psychology) - Wikipedia

    en.wikipedia.org/wiki/Antecedent_(behavioral...

    Changing the antecedent from a hard maths test to an easier or shorter one, or warning the child prior, had a positive effect on the behavior observed. [16] There are still questions surrounding the role of antecedent interventions within society, as they are relatively new and not a lot is known about its applicability cross-culturally. [16]

  8. Habituation - Wikipedia

    en.wikipedia.org/wiki/Habituation

    There is an additional connotation to the term habituation which applies to psychological dependency on drugs, and is included in several online dictionaries. [6] A team of specialists from the World Health Organization assembled in 1957 to address the problem of drug addiction and adopted the term "drug habituation" to distinguish some drug-use behaviors from drug addiction.

  9. Developmental systems theory - Wikipedia

    en.wikipedia.org/wiki/Developmental_systems_theory

    For example, there is vigorous resistance to the widespread assumptions that one can legitimately speak of genes ‘for’ specific phenotypic characters or that adaptation consists of evolution ‘shaping’ the more or less passive species, as opposed to adaptation consisting of organisms actively selecting, defining, shaping and often ...