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5.2 Car simulation. ... Construction and management simulation. Business simulation game; City-building game; ... Real Racing (video game) Real Racing 2;
Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.
iRacing is a subscription-based online sim racing video game developed and published by iRacing.com Motorsport Simulations in 2008. All in-game sessions are hosted on the publisher's servers. The game simulates real world cars, tracks, and racing events, and enforces rules of conduct modeled on real auto racing events. [1] [2] [3]
The simulator also contains a laser-scanned version of Rockingham Motor Speedway as part of the S3 license. [19] Additionally, users can create their own custom layouts using cones and other objects with the in-game autocross editor; the three car park environments in the game are useful for creating such layouts.
GT Racing 2: The Real Car Experience was a racing game similar to the series Real Racing, especially Real Racing 3 and the second installment in the Gameloft racing series as a continuation of GT Racing: Motor Academy. It provided 67 licensed cars from more than 30 manufacturers and 13 tracks.
It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine, placing the car into gear, releasing the hand-brake, and then driving.
rFactor 2 is a computer racing simulator developed by Image Space Incorporated (taken over by Studio 397 in 2016) and released for Windows in 2013. Like its predecessor rFactor, rFactor2 is designed to be modified and used by professional racing teams for driver training and race car development.
Many games make use of real life vehicles, including military vehicles or cars from major automobile manufacturers. [ 1 ] In most games, the player can adjust performance of their vehicle by configuring or replacing parts of it, while some games like SimplePlanes allow players to build entirely custom vehicles from a set of blocks and presets.