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  2. PCSX2 - Wikipedia

    en.wikipedia.org/wiki/PCSX2

    PCSX2 is a free and open-source emulator of the PlayStation 2 for x86 computers. It supports most PlayStation 2 video games with a high level of compatibility and functionality, and also supports a number of improvements over gameplay on a traditional PlayStation 2, such as the ability to use higher resolutions than native, anti-aliasing and texture filtering. [6]

  3. PCSX-Reloaded - Wikipedia

    en.wikipedia.org/wiki/PCSX-Reloaded

    PCSX supports network play and external plugins as used by ePSXe.As with many modern emulators, PCSX-Reloaded supports savestates and also has Save Rewind feature (currently only OSX and Linux version), Support for ECM files (currently only OS X and Linux version), Support for Libarchive (currently only OSX and Linux version), widescreen hack and makes use of plug-ins to emulate GPU, SPU, and ...

  4. Emotion Engine - Wikipedia

    en.wikipedia.org/wiki/Emotion_Engine

    The CPU core is a two-way superscalar in-order RISC processor. [3] Based on the MIPS R5900, it implements the MIPS-III instruction set architecture (ISA) and much of MIPS-IV, in addition to a custom instruction set developed by Sony which operated on 128-bit wide groups of either 32-bit, 16-bit, or 8-bit integers in single instruction, multiple data (SIMD) fashion (e.g. four 32-bit integers ...

  5. HD Loader - Wikipedia

    en.wikipedia.org/wiki/HD_Loader

    Version 0.8c continues support for 48-bit (up to 2 Terabyte hard drives), patches for Grand Theft Auto: Liberty City Stories, Grand Theft Auto: Vice City Stories and God of War II, 3 more modes and support for installing and running dual layer games directly off the hard drive. Some games need to be patched in order to be played with HD Loader.

  6. PlayStation 2 technical specifications - Wikipedia

    en.wikipedia.org/wiki/PlayStation_2_technical...

    To draw something to the screen, one must send, using 1 of 3 data paths, render commands & assets to the GS via the GIF channel: 64-bit, 150 MHz bus, maximum theoretical bandwidth of 1.2 GB/s. [ 6 ] Display lists generated by CPU/VPU0 and VPU1 are sent to the GIF, which prioritizes them before dispatching them to the Graphics Synthesizer for ...

  7. Media Player Classic - Wikipedia

    en.wikipedia.org/wiki/Media_Player_Classic

    The original MPC, along with the MPC-HC fork, mimic the simplistic look and feel of Windows Media Player 6.4, but provide most options and features available in modern media players. Variations of the original MPC and its forks are standard media players in the K-Lite Codec Pack and the Combined Community Codec Pack.

  8. GameCube controller - Wikipedia

    en.wikipedia.org/wiki/GameCube_controller

    The contentious M-shaped design of its predecessor was replaced with a more conventional handlebar style controller shape; a second analog stick was added, replacing the C buttons with a C stick and the X and Y face buttons, last seen on the Super Nintendo controller, were reintroduced; the shoulder buttons were changed to hybrid analog triggers.

  9. Namco System 246 - Wikipedia

    en.wikipedia.org/wiki/Namco_System_246

    Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz (Overclocking to 299 MHz on System 256), with 128-bit SIMD capabilities; Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz (Unlike the PSXCPU) System memory: 32 MB RIMM 3200 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s ...