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This category includes individuals who have contributed significant academic research, scholarly commentary, or journalistic coverage on the topic of games. Pages in category "Video game researchers" The following 36 pages are in this category, out of 36 total.
Using technology originally intended for the video game market, researchers are creating a three-dimensional virtual simulation to help people. Using technology originally intended for the video ...
delisted GA article. Video game: Top: Our top-level article. B: Could use a few more refs. Also former GA. Video game console: Top: B: Could use one or two more general references. Video game genre: Top: C: A discussion of genres might be required, but is also perhaps the most problematic topic since there is no real consensus on genres.
A video game [a] or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality ...
In his book What Video Games Have to Teach Us About Learning and Literacy, James Paul Gee talks about the application and principles of digital learning. Gee has focused on the learning principles in video games and how these learning principles can be applied to the K-12 classroom. Successful video games are good at challenging players.
Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]
The psychological research into games has yielded theories on how playing video games may be advantageous for both children and for adults. Some theories claim that video games in fact help improve cognitive abilities rather than impede their development. [34] These improvement theories include the improvement of visual contrast sensitivity. [35]
Below is a list of notable people who work or have worked in the video game industry. The list is divided into different roles, but some people fit into more than one category. For example, Sid Meier is both a game designer and programmer. [1] In these cases, the people appear in both sections.