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Frames 2–4 are smear frames, those being elongated inbetweens. In animation, a smear frame is a frame used to simulate motion blur. Smear frames are used in between key frames. [1] This animation technique has been used since the 1940s. [1] Smear frames are used to stylistically visualize fast movement along a path of motion. [2] [3] [4]
The idea is that a separate auxiliary picture known as the "depth map" is created for each frame or for a series of homogenous frames to indicate depths of objects present in the scene. The depth map is a separate grayscale image having the same dimensions as the original 2D image, with various shades of gray to indicate the depth of every part ...
Light aimed transversely through a moving transparent body is also seen to be translated in the direction of the body's motion (R.V. Jones, J.Phys A 4 L1-L3 (1971) ). General relativity predicts that the acceleration of a body in a straight line will cause light to drag, an effect known as Frame dragging (or gravitoelectromagnetism).
In non-linear digital video editing, as well as in video compositing software, a key frame is a frame used to indicate the beginning or end of a change made to a parameter. . For example, a key frame could be set to indicate the point at which audio will have faded up or down to a certain lev
Motion interpolation generates artificial in-between frames that are inserted between the real frames. The advantage is reduced motion blur on sample-and-hold displays such as LCD. There can be side-effects, including the soap opera effect if interpolation is enabled while watching movies (24 fps material).
The Ken Burns effect is a type of panning and zooming effect used in film and video production from non-consecutive still images. The name derives from extensive use of the technique by American documentarian Ken Burns .
A clay model of a chicken, designed to be used in a clay stop motion animation [1]. Stop motion (also known as stop frame animation) is an animated filmmaking and special effects technique in which objects are physically manipulated in small increments between individually photographed frames so that they will appear to exhibit independent motion or change when the series of frames is played back.
Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.