Search results
Results from the WOW.Com Content Network
In functional and list-based languages a string is represented as a list (of character codes), therefore all list-manipulation procedures could be considered string functions. However such languages may implement a subset of explicit string-specific functions as well.
String class, or simply string, represents an immutable sequence of unicode characters (char). Actions performed on a string will always return a new string. string text = "Hello World!"
A regular expression or regex is a sequence of characters that define a pattern to be searched for in a text. Each occurrence of the pattern may then be automatically replaced with another string, which may include parts of the identified pattern. AutoWikiBrowser uses the .NET flavor of regex. [1]
Examples of reference types are object (the ultimate base class for all other C# classes), System. String (a string of Unicode characters), and System. Array (a base class for all C# arrays). Both type categories are extensible with user-defined types.
The length of a string can also be stored explicitly, for example by prefixing the string with the length as a byte value. This convention is used in many Pascal dialects; as a consequence, some people call such a string a Pascal string or P-string. Storing the string length as byte limits the maximum string length to 255.
Some modern text file formats (e.g. CSV-1203 [10]) still recommend a trailing EOF character to be appended as the last character in the file. However, typing Control+Z does not embed an EOF character into a file in either DOS or Windows, nor do the APIs of those systems use the character to denote the actual end of a file.
A string literal or anonymous string is a literal for a string value in the source code of a computer program. Modern programming languages commonly use a quoted sequence of characters, formally "bracketed delimiters", as in x = "foo", where , "foo" is a string literal with value foo. Methods such as escape sequences can be used to avoid the ...
In computer programming, string interpolation (or variable interpolation, variable substitution, or variable expansion) is the process of evaluating a string literal containing one or more placeholders, yielding a result in which the placeholders are replaced with their corresponding values.