Search results
Results from the WOW.Com Content Network
The first shader-capable GPUs only supported pixel shading, but vertex shaders were quickly introduced once developers realized the power of shaders. The first video card with a programmable pixel shader was the Nvidia GeForce 3 (NV20), released in 2001. [ 3 ]
Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...
The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.
The first official release (Firefox version 1.0) supported macOS (then called Mac OS X) on the PowerPC architecture. Mac OS X builds for the IA-32 architecture became available via a universal binary which debuted with Firefox 1.5.0.2 in 2006. Starting with version 4.0, Firefox was released for the x64 architecture to which macOS had migrated ...
Main page; Contents; Current events; Random article; About Wikipedia; Contact us