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Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...
The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.
In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
An example of two kinds of shadings: Flat shading on the left and Phong shading on the right. Phong shading is an improvement on Gouraud shading, and was one of the first computer shading models developed after the basic flat shader, greatly enhancing the appearance of curved surfaces in renders.
Flood fill, also called seed fill, is a flooding algorithm that determines and alters the area connected to a given node in a multi-dimensional array with some matching attribute. It is used in the "bucket" fill tool of paint programs to fill connected, similarly colored areas with a different color, and in games such as Go and Minesweeper for ...
Coastal plains can form in one of two ways; some begin as a continental shelf, a flat piece of land located below sea level, and are created when the ocean level falls, exposing the land. Others develop when river currents carry sediment into the ocean, which is deposited and builds up over time until it forms a coastal plain.
Changes less than 1% and land-cover classes with all changes less than 1% (i.e. semi-natural wetlands and water) are not included. [ 15 ] In 1960 most of the land, 49.7%, was covered with forest and there was also more semi-natural grassland (18.8%) than arable land (15.8%).
The Great Plains Ecoregion; Flora of the Great Plains (North America) Great Plains—related topics; Temperate grasslands, savannas, and shrublands in the United States — biome's ecoregions in the U.S. List of ecoregions in the United States (EPA) List of ecoregions in the United States (WWF) — Region 109 on the map
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